When Is Sawamara Able to Pitch to the Inside Again
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SAWAMURA EIJUN
Sawamura Eijun is the protagonist of the serial. He comes from the prefecture of Nagano, where he played baseball in Akagi Junior High. He is a left-handed pitcher who was promoted from the Second-String to the Showtime-String as No. 20 and later on No. 18 past the start of the Fall Tournament.
Skills -
Sawamura'south strengths are his infallible spirit, bunting, infield defense, and his idiosyncratic pitches. His weaknesses at the beginning were batting, outfield defense, and his pitching control. Since his 2nd year, Sawamura has considerably improved the speed of his pitch, his control and can connect the brawl now – if he does it from the bunting stance.
Batting -
Perhaps Sawamura's most noticable weakness. He was very bad at batting and was nearly hit-less during the first twelvemonth of his loftier schoolhouse career. The reason Sawamura's batting is so poor is because instead of trying to watch the ball closely and make up one's mind to swing or not, he would always swing at every pitch and for the majority of the time, missing spectacularly. Since the Winter training army camp, Sawamura started to make contact with the ball while using the bunting stance and bragged most overcoming his weakness. However he nevertheless misses a lot so naturally his peers were doubtful. Afterward the loss to Ichidaisan High in Spring, Sawamura is determined to "complete himself" and said that he would practice swinging until his hands have blisters.
Bunting -
Dubbed equally the "Bunting Primary" past his teammates, Sawamura is a gifted bunter, being able to effortlessly bunt any pitch, even that with a speed of 150 km/h. Kawakami has said that it's probably considering he's not afraid of the pitch that he's so skillful at it. Sawamura yet, is almost always seen scowling after bunting because he wishes to hit instead but immediately jumps at the opportunity to lecture and teach his teammates a more perfect technique whenever they attempt to bunt.
Idiosyncratic pitch -
Sawamura specializes in throwing idiosyncratic pitches or usually known to Western fans as "breaking fastball pitches". Originally, Sawamura has extremely erratic throwing motions. His body is naturally flexible with supple joints, allowing him to immediately change the pitch's direction. Due to having played baseball game for so long without proper teaching, Sawamura did not know most pitching grips and often grips the brawl very randomly and coupled with his flexible hand result in pitches that alter direction right before the batter hits the ball. However, this makes communicable the ball hard, as most catchers cannot predict where the ball will end up likewise as making a challenge for Sawamura himself to properly control his pitches. After enrolling at Seidou he develops a new pitching form with the assist of bus Kataoka and Chris. Past being conscious of his correct hand creating a wall, his body becomes airtight, thus concealing the brawl'southward trajectory, and increasing his speed. This form causes his throwing arm to come up out much later and causes the ball to move more. He soon learns to point his leading foot towards home-base improving his grade. Subsequently combining his original form of raising his knee high and his new wall form, he was finally able to complete his new style. Sawamura'due south pitching course makes it difficult for batters to correctly time their swing while also makes his pitch seems deceptively faster than information technology actually is. Ochiai originally idea that - because each pitcher is differently skilled with their hand and fingers - Sawamura may be limited to just throw a changeup, an off-pace pitch, instead of conventional breaking pitches. This turned out to be incorrect still, mayhap due to Ochiai thinking that Sawamura is unable to naturally produce breaking pitches because his pitches stopped breaking irregularly during the fourth dimension he had the yips where he relies more than heavily on his 4-seam fastball. Learning the changeup actually helped unlocking Sawamura'south breaking pitch potential. This prompts Ochiai to re-evaluate Sawamura's value as a pitcher. By his 2nd year, Sawamura worked with Miyuki throughout Spring break to "thoroughly" endeavour out numerous grips. After eliminating those that were unstable, they accept came up with the Numbers which consist of at least 11 types of different pitches. Since the start of his 2nd year Sawamura's control over his breaking fastballs has shown considerable improvements as Sawamura is now capable of making his pitches pause every bit he desire and precisely locate his pitches to where Miyuki wants it. This is further affirmed by Sawamura being able to consistently hit the same location of Okumura's mitt when the two does warm up before exercise. Asada notes that Sawamura is a bullpen who can throw accurately to the chest every time regardless of how far abroad he is. Sawamura's accurate control allows him to get strike on the corners more reliably compare to his offset year and when coupled with the rich variety of pitches he possesses give batters a difficult time predicting what blazon of pitch he may throw next.
iv-seam Fastball -
The fastest pitch within Sawamura'southward arsenal. Due to the lack of proper baseball cognition before in his career, Sawamura did not know about pitching grips and used to grip the ball randomly producing erratic fastball pitches. As well due the very same reason, Sawamura constitute it difficult to channel his power to the pitch. However, afterwards learning the proper pitching grip for the 4-seam fastball, Sawamura's fastball stabilized and stopped breaking irregularly. After learning the changeup grips and understanding how different grips can effect the speed of a pitch, Sawamura fastball'southward velocity began to improve as he proceeds more than feels on his fingertips and that he could transfer the power to the pitch much better. This results in i of Sawamura iconic pitch, a high speed fastball that appears to advance as it comes shut to the plate. This pitch doesn't interruption irregularly while as well appears to accelerate due to the lack of height drop and deceleration thanks to the high corporeality of spin Sawamura put on the ball. Coupled with his late release form, Sawamura fastball appears faster to the batter. Thus it can make batters swing belatedly and comfortably strikes them out despite its somewhat less than impressive speed (his fastest pitch has been recorded at 135 km/h).
Cutter -
The Cutter is the first breaking fastball that Sawamura properly learns. Sawamura unknowingly threw a Cutter to strike out Sensen's Ace, Maki. Before the Final match against Inashiro, Sawamura became unconsciously aware that he lacks power, and thus has to learn a breaking pitch to limit outfield hits. Sawamura suggests this idea to Miyuki and Chris who immediately ignore him just to come back later to ask what type of pitch Sawamura's looking to learn, which he suggests the Cutter. Miyuki and then reveals that the Cross-Burn down Sawamura has thrown in the previous match was in fact a Cutter and asks Azuma to aid them practice the new pitch.
Sawamura'due south Cutter has a sharp breaking motion when coming shut to the plate. Since Sawamura is a left-handed pitcher, his Cutter breaks into the body of a right-handed concoction, frequently able to induce jams and ground balls. This gives Sawamura a notable reward against right-handed batters, which is the more common type of player in baseball game compare to left-handers. The Cutter has became one of the primal pitches inside Sawamura's repertoire equally Sawamura develops his reputation as a gutsy bullpen that fearlessly targets the within part of the zone.
Cutter Kai -
Sawamura has adult his Cutter into the "Cutter Kai" past his 2nd year. This pitch is thrown with an alternated Cutter's grip and the Cross-stride technique which Sawamura used to throw the Cutter. The "Cutter Kai" seems to have a much wider and sharper horizontal interruption, compared to the standard analogue, when comes shut to the plate.
2-seam Fastball -
Sawamura tried out the ii-seam fastball inside the Fall Tournament and displayed it to the coaches and his team mates before the match against Yakushi. However, his peers' feedback wasn't encouraging, pointing out that the pitch's break was too subtle and that it was also like to Sawamura's normal fastball; hence, the pitch required more refinements. As a result, the 2-seam fastball was not used in the match against Yakushi. After honing his pitches with Miyuki throughout the off-season, Sawamura'south 2-seam fastball now has a visibly similar breaking move to that of a Shuuto, as noted past Miyuki, and is now a part of Sawamura'south armory. Sawamura'south two-seam fastball breaks down and away from right-handed batters when it comes close to the plate.
Changeup -
A conventional circle changeup taught to Sawamura by motorbus Ochiai earlier the match against Ouya. Known to nigh in-universe characters as Sawamura's winning or strike-out pitch. Since Sawamura is a left-handed pitcher, his circle changeup breaks down and abroad from a correct handed batter, making information technology an effective pitch confronting right handers; still, due to the very same reason, it is a disadvantage when used against a left-handed concoction unless Sawamura tin can precisely nail his control. Sawamura's pitching motion of this pitch was noted by Sanada to accept "the exactly same arm motion as his fastball" making information technology very effective when used in combination with his loftier speed fastball. When coupled with Miyuki's smart game calling, Sawamura was able to strike out notable batters including Todoroki Raichi and Sanada Shunpei through the utilise of the Changeup - Fastball Combination.
Palmball -
Sawamura also possesses another type of changeup known as the Palmball, while Miyuki refers to this pitch as Sawamura's "high speed changeup". His Palmball is noted to be faster than his circle changeup; however, information technology has much sharper breaking motility than the later counterpart and appears to be "very similar to his original idiosyncratic pitch" in the beginning of the series.
Numbers
The Numbers are various grips that Sawamura and Miyuki accept tested. The grips with stable pitching became official numbers. The total amount of the Numbers are unknown, just there are at least 11. Sawamura said during the Spring Tournament that he can pitches up to No. v comfortably but his control on pitch No. 7 and beyond is still unstable.
Numbers -
01 unknown
02 A sinking ii-Seam with breaks of a Shuuto
03 unknown
04 An outcourse 4-seam / Straight to a right-handed concoction
05 Circumvolve Changeup
06 unknown
07 Cutter Kai, thrown with an alternated Cutter's grip with the Cross-step technique
08 unknown
09 unknown
10 unknown
11 unknown
Unknown Number Position -
:black_small_square: Zero seam
:black_small_square: Vulcan Grip Change-Up
:black_small_square: Palm Alter-Up
:black_small_square: Splitter
:black_small_square: Standard Cutter
:black_small_square: Pitcher'due south Data
Pitcher's information -
Speed 2/5
Control 3/five
Stamina 4/5
Cutter iv/5
Changeup 3/5
Player Statistics -
Defense two/5
Shoulder four/5
Running 3/five
Concrete Strength 4/5
Mental Strength 4/five
Batting 1/5
Contact 2/5
Power 2/v
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Source: https://aminoapps.com/c/diamond-no-ace/page/item/sawamura-eijun/aVK4_QreI8Ia4L0xwljje0ZpmnvR4M4G0aq
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